Sunday, 16 June 2013

nr. 963 - Catwalk

Another old puzzle. I made this puzzles 2 years ago for the WPC. Finally, we didn't use it.

Rules: Catwalk

Draw a line (or more) which connects the circles with same colour. The numbers next to and below the diagram indicate how many cells are used in those particular rows and columns. The lines can go only horizontally and vertically and no cell is visited more than once.

Wednesday, 12 June 2013

nr. 964 - Radar

Just a Wednesday puzzle.

Rules for Radar

Rules: Radar

Draw some rectangles into the grid, with sides at least two units, so that they do not touch each  other, not even diagonally. Numbers outside the grid indicate the number of cells in that row  / column occupied by the rectangles.

The rectangles have 2 type of elements. The corners are rounded, all other elements are squares. So if a rounded element is given  it is the corresponding corner of a rectangle. If a square is given it can be edge or inside element of a rectangle, but it cannot be a corner.

Saturday, 8 June 2013

nr. 965 - Battleship

I have same opinion about the Battleship puzzles than Thomas Snyder has.

I never liked the 10x10 Battleship puzzles where all clues are given. And I don't prefer the sudokus where 9 clues are given and I have to count the last one.
So I never created this kind of puzzles. Instead of these I made 6x6 puzzles with small fleet. Or 8x8 puzzles with the normal fleet.
You can see my style through the Sample puzzle, which is 6x6 and solvable logically, but I don't think that it is a very easy puzzle.
For the WPC2011 I made some 10x10 puzzles. This puzzle is made of that style.

Rules for Battleships

Rules: Battleships

Locate the indicated fleet in the grid. Each segment of a ship occupies a single cell. Ships can be rotated. Ships do not touch each other, even diagonally. Some ship segments, or sea cells without any ship segments, are given in the grid. The numbers on the right and bottom edges of the grid reveal the number of ship segments in that row or column.